Servant of the Lakewalkthrough & puzzle solutions.
Day 1–3 steps, puzzle codes, achievements, secret endings, and launch fixes — with the answer first.

Released 13 Aug 2026. The full game is available on Steam, iOS, and Android; Steam also lists a free demo. Use the focused answers below if you are playing the mobile build.
Choose the kind of help you need.
Pick the question that sounds like yours. Each page keeps the shortest useful answer above the fold and labels what is confirmed versus still waiting for a replay.
Codes, locks, and scene steps
Jump to the exact box, lock, or chapter checkpoint without reading the whole route.
Open answers →Optional triggers and hidden routes
Check the short action, the missable order, and the evidence state before replaying.
Open answers →When the scene still will not move
Find mobile input fixes, sync checks, ending explanations, and timeline answers.
Open answers →Go straight to the stuck point
Built around the stuck point.
Small game. Plenty to miss.
Servant of the Lake is compact, but the questions are wonderfully specific: one box, one clock, one action you did not know mattered. This site is organized around those moments, not around padding out a wiki.
See all guide answers →What changed around release?
Reworked the existing Searching the Attic checkpoint for the direct attic-puzzle query: the normal Day 1 story uses House → Moon → Water, 5 → 3 → 6. Public post-credits guides also report a separate 4 → 2 → 3 branch, so that replay value remains clearly separated and needs-verification rather than replacing the story answer.
Expanded the laundry checkpoint for a new GSC long-tail signal: two independent public walkthroughs agree on the shirt, underwear, diaper, trousers, two-socks, and towel order, plus the Bathroom Key from the shirt pocket. The answer remains tied to visible pink-line counts rather than an unverified item shortcut.
The official 1.6.3 notes now surface a larger Aldous-glass hitbox in the alchemy level, notebook timing, windowed intro and visual polish, and Steam API achievement changes. The troubleshooting answer now tells players to update first and target the glass itself; it does not promise that every community report is fixed.
Added a concise release-date and platform answer for release-date and Android searches: the full game launched on 13 Aug 2026, and the official listings cover Steam, iOS, and Android. Steam also lists a free demo.
Added two high-intent needs-verification notes from current Steam discussions: a William feather-on-toes interaction report and a Day 3 failed-to-launch-file-il2cpp report. Neither has a confirmed game-specific fix; preserve the save and collect platform/build details for replay.
Rerouted the newest US search signals to direct answers: flower order, the alchemy room, porridge, clean ear, bathroom 281, and matcha latte. The post-game clock conflict and other replay-sensitive reports remain explicitly needs-verification.
Refined the alchemy page for solution and answers queries, added a direct porridge-and-insect quick answer, and exposed the Day 1 exercise sequence above the longer route. New vegetables, fly/tree, and Ending C reports remain needs-verification until independently confirmed.
Expanded the Day 3 alchemy answer with the room clue map, cabinet 2451, LLRRLR, oil and acid pump counts, the blood and fruit chain, and the parrot-before-Aldous achievement check. Public routes conflict on the juice quantity, so that one detail remains explicitly needs-verification.
Added a chapter-replay answer for achievement cleanup and clarified the easy-to-miss laundry interaction: after washing, click the clothesline from the hallway before sorting the seven pieces from 0 to 6 pink lines. The clothesline location remains a community-reported interaction detail.
Steam's official 1.6.3 hotfix targets the GPU-related startup crash introduced after 1.6.2 and may resolve flickering. Apple's App Store listing currently shows iOS version 1.7, so mobile recovery steps remain platform-specific.
US SERP coverage now surfaces a strong post-game secret-ending intent. Two independent public guides agree on the 4:05 start, Alexandra → Bathtub → Suitcase → Hand branch, maze route, and 6294 telescope lock; one Steam discussion still conflicts, so the route remains needs-verification. Pest Control now includes the second mouse-hole click before the hammer.
A newer public Steam guide prompted a clearer William coffee-mouth step, a precise Pest Control mouse-hole order, and a separate Needs verification note for the reported dinner harp sequence.
Recent player reports describe missing cloth or matches, Android eye-drop or coffee progress issues, and mobile acid interactions. Keep these needs-verification until the current build reproduces them.
Official hotfix targets a GPU-related startup crash introduced since 1.6.2 and may also resolve flickering or other visual issues from that patch.
Official notes list fixes for missing Notebook data, Day 2 Hunt bullets, Day 3 cat zoom, Closing Dinner progression, Steam Deck rumble, and launcher or window-state issues.
Official Steam news recorded save-file, missing-item, and achievement-sync fixes after launch.
The main story is described in official launch coverage as roughly four to five hours.
The game is listed on Google Play; treat mobile progress and update behavior separately from Steam.
Keep the lake strange.
We are independent and unofficial. The game, its art, names, and trademarks belong to Rusty Lake.