Day 3 · Night / Cell
Servant of the Lake: The Departure
Treat the wounded family, escape the cell, set the final statue clocks, and leave the manor.
Last verified 16 Aug 2026Community reported
Quick answer
Start with step 01 below. This page only covers the departure; return to the card index when you reach the next task.
Focused walkthrough
6 steps for this task
- 01Treat Aldous.Optional achievementTake the fork from Aldous's shoulder. For the optional First Aid achievement, lift his trouser leg, remove all three bullets with the fork, and close the wounds.
- 02Treat William and free Rusty.Take the broken glass from William's shoulder, fill it from the puddle, and give it to Aldous. Choose to protect James, take the handkerchief, patch William's right wound, and remove meat from the left wound with the fork.
- 03Get the hairpin.Give the meat to Rusty, pet him, and take the hairpin he brings. Pick the cell lock: turn the pin until the click, hold it until the bolt drops, open the cover, and move the latch right.
- 04Cross the underground route.Hold the wooden door until it opens. Take the flint, light the torch, and record the head clues: Caroline III, Lady Cube five dots, and Lady Pheasant 8.
- 05Set the final statues.Take the board from the right passage and use it as a bridge in the left passage. In the statue hall enter 03:00 for Caroline, 08:00 for Lady Pheasant, and 05:00 for Lady Cube. The gate opens.
- 06Leave the lake.Speak to the masked figure, who is Alexandra. She drinks the elixir; Kate knocks her down. Take James, let Kate give you the elixir, move through the white cubes, give James to the coach, and close the carriage curtains.
Evidence ledger